Efficent Image-Based Projective Mapping Using the Master Texture Space Encoding

نویسندگان

  • David Guinnip
  • Christopher O. Jaynes
  • David Rice
  • Randall Stevens
چکیده

We introduce an encoding technique that supports efficient view-dependent image-based rendering applications that combine photorealistic images with an underlying surface mesh. The representation increases rendering efficiency, reduces the space required to store large numbers of object views, and supports direct image-based editing for realistic object manipulation. The Master Texture Space encoding transforms an original set of exemplar images into a set of Master Textures that share a globally consistent set of texture coordinates based on underlying object geometry and independent of camera positions used to create the exemplar views. An important property of the master texture space is that an arbitrary but fixed pixel position in all the Master Textures correspond to the same point on the object surface. This property increases rendering efficiency for realtime dynamic image-based rendering applications because new texture coordinates do not have to be loaded as a function of viewpoint. In addition, changes in a Master Texture image can be rapidly propagated to all views to add/remove features, generate new viewpoints, and remove artifacts to a pre-existing image-based scene. Results presented here demonstrate that the technique reduces real-time rendering rates by 1.6 milliseconds per frame for reasonably complex models on a commodity graphics card. Two example scenarios demonstrate how the Master Texture encoding supports efficient update of an image-based model.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Eecient Visibility Processing for Projective Texture-mapping

Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get b...

متن کامل

Efficient visibility processing for projective texture mapping

Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get b...

متن کامل

Projective Texture Mapping with Full Panorama

Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordinates and provides a good method of representing synthetic images or photographs in image-based rendering. But conventional projective texture mapping has limitations in the field of view and the degree of navigation be...

متن کامل

Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping

This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a feature commonly available in polygon graphics hardware. VDTM is a technique for generating novel views of a scene with approximately known geometry making maximal use of a sparse set of original views. The original presentation o...

متن کامل

View Frustum Optimization To Maximize Object’s Image Area

This paper presents a method to compute a view frustum for a 3D object viewed from a given viewpoint, such that the object is completely enclosed in the frustum and the final object’s image area is also near-maximal in the given 2D rectangular viewing region. This optimization can be used to improve the resolution of shadow maps and texture maps for projective texture mapping. Instead of doing ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003